
ABOUT ME
Technical Director that also specializes in Rigging. When I’m not solving artist problems, coming up with new tools or building custom rigs that cut down on animation time. I have a passion for Gaming in all its aspects from diving into other people’s work, to building my own worlds. I love interesting documentaries or quirky Independent films for inspiration and pretty much enjoy anything touched by CG.

Education
2008 - 2010
FullSail University
Bachelors Degree: Computer Science of Computer Animation.
Summary
Experienced Production Technical Director and Rigging Specialist with extensive client facing expertise that thrives in a fast paced deadline-driven production environments. Whether it is troubleshooting software applications or writing scripts for automation and pipeline development, I adeptly communicate across all channels and levels of management and production, employing proactive 360 processing in agile systems to deliver projects on time, in budget with resourceful solutions with consistency and efficiency.
Skills
Languages:
MEL
Python
C#
Pyside
JavaScript
Boo
C++
CG Softwares: (Artistic and Technical Knowledge)
Maya
Mudbox
Nuke
Shake
Photoshop
Gimp
Autocad
Rendering Software:
VRAY
MentalRay
RUSH
Tactic
Custom Renderfarm Programming and Setup
CG Skills:
Rigging
TD
Pipeline Creation
Scripting
Hard Surface Modeling
Texturing
Animating
Rendering
Pipeline Design
VFX
Project Management Software:
Projector
Gantt
Microsoft Visio
Tactic
Office Software:
Microsoft Office Suite
Google Docs
DropBox
Engines:
Unity
Unreal
As the Pipeline Technical Director (TD) I work with colleagues and supervisors to provide critical production support, improve overall pipeline efficiency, and advance the capabilities of the studio. I design, develop, and implement new 2D/3D software tools, techniques and processes for use in third-party and in-house systems, and across multiple projects and departments. This position requires strong technical and communication skills, a good understanding of CG production methodologies, workflows, trends and best-practices, as well as proficiency in software and UI design. Work closely with the Application Development, Studio and IT teams to design and create tools to maintain and further the production pipeline; tools will be created using both custom and third party Python, C++, JavaScript, MEL and Tcl APIs, including those applicable to Nuke, Maya, Photoshop and various in-house tools Work with department representatives to develop tools, techniques and workflows required to achieve specific project goals; integrate these solutions into the wider pipeline, where possible Work with artists to troubleshoot and fix critical production issues, which may include problems with models, rigs, effects, animation, rendering and compositing Research and advocate in the adoption of innovative new techniques, commercial or open-source tools and libraries, standards, and best-practices to help maintain industry relevance and the highest possible quality and efficiency Contribute to and maintain pipeline documentation, examples and training materials, conducting and recording live training where needed Support in creation and deployment of artist-created tools and their adoption into the wider pipeline; verifying quality, stability, and adherence to Application Development and Studio practices and guidelines Require little to no supervision
TD/Software Developer at Dassault Systèmes 3DEXCITE
Oversaw IT application and backend support including back up tapes, Tactic, render farm administration and render wrangling, RUSH, and
go to technical support Lead team of developers in improving and supporting a robust Maya and Nuke pipeline, targeting film production for sci-fi film Supported 2D/3D artists by troubleshooting tools and shots Consulted CG supervisors, Art Directors and PMs on technical decisions and new project execution Provided pipeline training to new hires, and documentation and continuing education to the studio as improvements to the pipeline were made
Lead Technical Director at Maxsar Studios
Provided service to CNC controls and accessories, Accessed customer needs and found cost effective solutions while providing quality service and support worldwide Repaired Selca CNC Machine Control units Build networks for new machines to fit into pre-existing data standards Provided Training to clients with new machinery and products and maintained existing machines and boards Provided onsite and offsite support throughout the United States and Canada and Calibrated tool changers
CNC Service Technician at KC Sales and Service
Video Gaming
Sci-Fi
Film
CG
TV
3D Printing
Augmented Reality
Virtual Reality
Space Exploration
Real-time Rendering